Well, the problem with my application was I wasn’t capturing the mouse.
bool frameRenderingQueued( const FrameEvent & evt ) override
{
mKeyboard->capture();
mMouse->capture();
return true;
}
Well, the problem with my application was I wasn’t capturing the mouse.
bool frameRenderingQueued( const FrameEvent & evt ) override
{
mKeyboard->capture();
mMouse->capture();
return true;
}