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SpriteBatch screws up 3d drawing

SpriteBatch messes up 3d drawing

SpriteBatch spoils 3d drawing

Man. I just spent.. about 3 hours on this stupidness.

Like, it was totally erasing ALL my 3d stuff and ALL I had to do was:


    spriteBatch.Begin( SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.SaveState );

    // draw sprite-y shit
    
    spriteBatch.End();

The SaveStateMode.SaveState is EXTREMELY important because its what prevents spritebatch from DESTROYING / sabotaging the gpu renderstate.

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