XNA texture draws all black when I try and draw it
OK, after about 2 hours of struggling with this problem, I discovered it was this:
basicEffect.VertexColorEnabled = false ;
Basically, it is an ERROR to have VertexColorEnabled on your BasicEffect and at the same time attempt to draw something using texturing.
So you are NOT ALLOWED to have VertexColorEnabled if you try and draw with a texture.
Check this out too, really useful tools for debugging DirectX apps are installed by default, you just have to explore them.
Shouldn’t the docs say SOMETHING about this in a really obvious place?