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I’ve seen this _more than once_ and always seem to look to the wrong things..

# Problem: patchy renders

# Diagnosis: Eye is TOO CLOSE to the surfaces when rendering hemicubes.

– turn OFF backface rendering (CULL THE BACKFACES!!)
– move the eye 1e-9 units in the direction of the eyeToLook vector (to move it JUST ABOVE the surface of the patch you are getting the hemicube for)

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