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Tag Archives: pointers

Using integer indices into arrays of objects (instead of iterators, or pointers to the objects themselves) has saved my ass many times.

Say you have a vector<Object>. Well, you wouldn’t store pointers of type Object* to an element of this array, ever, because if the vector gets resized, all objects get deallocated/reallocated and so all your previous references will be invalid. But if you store a vector<Object*> and save an external reference to an Object* within that vector, then that’s no problem.

But anyway, storing integer arrays is much better than storing copies of pointers. For one, if the pointer gets deleted, you’re not left with an invalid / dangling pointer somewhere. Checking if a reference into the array is valid because you just have to check the integer index is between 0 and (.size()-1).

Function pointer syntax tutorial

Function pointer syntax is one of those weird, weird things that just doesn’t seem right.

double (*fun)(int,int,double*)

Can you read that?

In less than 2 paragraphs, you will!

First things first. What is a function pointer anyway? Why, its simply a variable that, instead of pointing to an object (like an int* will point to an integer, and a double* will point to a double), this weird, weird “function pointer” will actually point to __A FUNCTION__!!

WHAT?? You say. POINT TO A FUNCTION! Why, yes! It is no different than me pointing to a recipe. Its one thing to have a copy of the recipe for chocolate mousse in hand (an actual function body), and its another thing to have a hyperlink that merely __points__ to that chocolate mousse recipe (a pointer to the function). When you have a pointer to a function (hyperlink to a recipe) you can still execute it (make the recipe) but you need to remember to dereference the pointer first (follow the hyperlink to pull up the recipe).

Does that make a little bit of sense? Me hopes so.

Moving on to function pointer syntax then, it is actually not that bad to read. Say you had a function:

void SayIt()
  puts( "It. There.  Happy now?" ) ;

And you wanted to declare a function pointer to the SayIt() function in your main function:

int main()
  // SayIt() function by the name of ptrSayIt
  void (*ptrSayIt)() ;
  // The above is probably the weirdest, non-C++ish
  // syntax you've come across.  It looks weird because
  // it is.  No, really, function pointer declaration
  // syntax is kind of mixed up.
  // 1.  First, the word VOID specifies the
  // return type of the function that you
  // will point to...
  // 2.  Second is (*ptrSayIt).  The bracket
  // and star combination (* there
  // TO VOID* (which is what "void *ptrSayIt();" would mean!)
  // 3.  Third, the trailing brackets at the end ()
  // say that the function we are pointing to
  // won't accept any arguments when it is called.

  // If it helps, you can look at it as:
  // void(*)().  That is the type of the
  // ptrSayIt variable.  The "mixed up" part
  // is because this breaks the usual C declaration
  // syntax of TYPE    InstanceName,
  // and so its really weird to look at at first.
  // Then you kind of get used to it.  Keep reading!

  // Now the ptrSayIt variable points to the
  // SayIt function..
  ptrSayIt = &SayIt ; // you don't really need the & in front
  // but I put it to be clear

  // Now we can call the SayIt function __through__
  // the ptrSayIt pointer we just declared and set up!
  (*ptrSayIt)() ; // (*DEREFERENCE) the pointer first!
  // OUTPUTS:  "It.  There.  Happy now?"

So this all seems very weird. But the program above works, I guarantee!

Lets do some more examples.

Declare a function pointer named Foo that points to a function marked by prototype:

int add( int a, int b ) ;


int (*Foo)(int,int) ;

Reasoning: the return type of the function you are about to point to goes first.

int        // function pointer will point
// to a function returning int..

Then, you do this mixed up thing where you write the name of the pointer variable NOW, in brackets, with a * in front:

int (*Foo) // function pointer VARIABLE
// identifier/handle is Foo.  This is actually
// the WEIRDEST part of the syntax.

Then you follow up with the types of arguments that the function you are trying to point to will contain:

int (*Foo)( int, int )   // will point 
// to a function accepting 2 ints

Further reading

So what’s the use of function pointers? Why, many, many uses!

Now you can write functions that accept pointers to functions.. and so you can have a function have variable behavior based on what function you passed it…-

But you probably already think function pointers are cool. That’s why you stopped in to read about them!